You'll find a hole with another Mini-Kit piece underneath.
MK #4: After collecting the previous Mini-Kit piece you can now smash the Droid transport up. Use a character with high jump to collect this Mini-Kit piece on the left end. After you've destroyed the Droid transport using a Force character do not destroy it. MK #3: This is one of the few Mini-Kit pieces in the level that you can 'miss' (you'd only need to restart the level for another attempt at getting it). Once you do that, attack it to smash it into pieces and a Mini-Kit will appear. MK #2: There's a fallen tree that you can use a Force character to move, making it stand up straight again. Here you need to stack the rocks on top of one another and then shoot the target. MK #1: At the start of the chapter take the first right to reach a clearing with rocks. White Minikit Video (Credit: packattack04082 Use a high jumping character to reach the last Mini-Kit in this area. Jump up to the top of it and then jump to the walkway. Use a Force character to move the big block and then stack the 3 smaller blocks on top of it. MK #10: In the hanger area, on the right side of the room. Once both canisters have been lowers step onto the one of the newly revealed buttons (your AI companion will step onto the other) and that'll reveal this levels Red Brick. From here you need to double jump into each of the canisters on the left and right to lower them. In this room you'll need to step onto the grey flooring (not the red button) and your AI companion will stand on the button. Use an Astromech to open this room and enter it. Red Brick: In the 'Second' area use a Force character to move the large canister on your left so that you can then high jump over to the Astromech port.You can either use a Force character to assemble the blocks into a small tower and then use the tower to jump up to the ledge that the Mini-Kit is on or a character with high jump should be able to reach this. MK #9: Once you enter the 'Second' area of this chapter you'll see a Mini-Kit on a ledge to the left, above you.The vent grate you remove makes a box Use a character with a high jump to reach the Mini-Kit above it. MK #8: At the end of the 'First' area of this chapter you'll have to remove the vent that leads into the second area with a Force character.There's an Astromech port nearby that you can use to deactivate the force field to exit this room. Then jump onto the fighter and use a high jumping character to reach the Mini-Kit above you. In this room use a character with hover (such as R2-D2) to reach the other side of this room. Once you've removed the vent grate, jump into the vent using a high jump character and you'll enter a new room. MK #7: In the same area as the previous Mini-Kit There's a small vent on the back wall that you can remove with a Force character.Use a character with a high jump to reach the Mini-Kit above you. Jump on top of it and your AI companion will then use a Force character to move the cart into position.
In this newly opened room you'll see there's a small square cart that you can move with the Force ability.
MK #6: In the same area as the previous Mini-Kit On the left of the corridor you'll see an Astromech port, use one to open the door. Use a character with Force (Light Side) on each of these and the Mini-Kit will appear at the end of the corridor. MK #5: Similar to one we did earlier, back in the corridor as you continue along you'll see 6 purple lights (3 on either side). MK #4: In the same area as previous Mini-Kit Use a character with Force (Light Side) to assemble the blocks into a tower and then use a character with a high jump to right the right side ledge where the Mini-Kit is waiting. While we're here, stand on the button to deactivate the force fields in this area. Go to the end of this ledge and collect the Mini-Kit. Use a Mini/Small character to climb through the vent on the left hand side. Opening this area will reveal a room with blocks at the back of the room and force fields high up on either side. MK #3: Roughly midway down the first corridor there's another Protocol Droid panel on the left. MK #2: In the first corridor you'll see 6 blue markers along the wall (3 on either side). Stand on one of the red buttons, your AI companion should then automatically stand on the other leading the next Mini-Kit to appear. MK #1: In the first corridor take the first left and use a Protocol Droid to open the door.